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Virtual-On: Oratorio-Tangram Replay Saves Latest Replays **Download using a Dreamcast** Click on the icon left of the save information to download. |
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| FILE | DNA PLAYER | RNA PLAYER | MATCH INFO | CREATED (YYYY/MM/DD) | DESCRIPTION AND/OR HIGHLIGHTS | |||||||
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GET FILE!
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EXT
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SIZE
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ALIAS |
VR
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ALIAS | VR |
MODE
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MATCH COUNT
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TIME
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R79
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12
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KAGEMA |
CYP
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MENTHOLMOOSE | GRY |
CABLE
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2
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80
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2001/04/20 | This replay is pretty cool; you'll see a direct ICBM hit (2nd round), an anti-SLC dive attack (1st round), and the ever-forboding 'GRYS-VOK dashing CC madness'. | ||
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R80
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8
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PHIL |
GRY
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KAGEMA | CYP |
CABLE
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2
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80
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2001/04/20 | KAGEMA puts his CYPHER Infighting skills to the test, with crazy results! | ||
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R50
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17
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KAGEMA |
TEM
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MENTHOLMOOSE | GRY |
CABLE
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2
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80
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2001/07/04 | WAY too much infighting for my own good; there's some crazy dashing CC action to be seen. | ||
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R51
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24
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KAGEMA |
GRY
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MENTHOLMOOSE | SPF |
CABLE
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2
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80
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2001/07/04 | Check out some effective use of LTLW, LTRW, and LTRTCW (disable attacks). | ||
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R52
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17
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KAGEMA |
CYP
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MENTHOLMOOSE | BBD |
CABLE
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2
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80
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2001/07/04 | I was rusty with Bal-Series, but I pulled off a cool 90% damage CC combo to end round two. | ||
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R53
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13
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KAGEMA |
CYP
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MENTHOLMOOSE | SPF |
CABLE
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2
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80
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2001/07/04 | Round one and two show the importance of dashing away at the round start; our starting moves are funny to watch, though. | ||
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R54
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20
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KAGEMA |
CYP
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MENTHOLMOOSE | GRY |
CABLE
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2
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80
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2001/07/04 | This replay has some typical infighting, but we saved it because KAGEMA pulled of a strange looking jumping CC combo in round one. | ||
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R55
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23
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KAGEMA |
CYP
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MENTHOMOOSE | GRY |
CABLE
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3
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80
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2001/08/11 | Heh, watch KAGEMA get robbed of the first round. My somewhat sloppy gameplay is due to, uh, because I was using Dreamcast Twin Sticks instead of my Arcade Twin Sticks (DNA side was given the Arcade sticks this day). | ||
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R56
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18
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PHIL |
GRY
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MENTHOLMOOSE | GRY |
CABLE
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3
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80
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2001/08/11 | Here's some GRYS-VOK Infighting action... | ||
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R57
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27
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MENTHOLMOOSE |
GRY
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PHIL | GRY |
CABLE
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3
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80
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2001/08/11 | I pulled off a 0-Napalm->cCW, which is fairly difficult. Otherwise, you can tell I'm trying to incorporate the 0-Napalm into my gameplay (still not there yet). | ||
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R70
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20
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MENTHOLMOOSE |
GRY
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KAGEMA | CYP |
CABLE
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3
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80
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2001/10/19 | Mostly a warm-up match, but Round 2 started off pretty funny. | ||
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R71
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37
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MENTHOLMOOSE |
GRY
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KAGEMA | CYP |
CABLE
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3
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80
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2001/10/19 | I don't remember why this one was saved. | ||
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R72
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40
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MENTHOLMOOSE |
GRY
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PHIL | GRY |
CABLE
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3
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80
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2001/10/19 | I don't remember why this one was saved. | ||
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R73
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32
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MENTHOLMOOSE |
GRY
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PHIL | GRY |
CABLE
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3
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80
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2001/10/19 | I think I saved this because I liked how the first round went. Also I thought it was pretty funny to get hit by forward air dash CW (almost 50% damage). | ||
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R74
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39
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MENTHOLMOOSE |
GRY
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KAGEMA | CYP |
CABLE
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3
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80
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2001/10/19 | This was just a cool match, and I lost! | ||
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R75
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24
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MENTHOLMOOSE |
GRY
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PHIL | GRY |
CABLE
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3
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80
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2001/10/19 | I think I saved this because I liked how the first round went. | ||
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R80
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24
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MENTHOLMOOSE |
GRY
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PHIL | GRY |
CABLE
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2
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80
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2001/11/10 | I thought I played well so I save this. 0-Napalm is in full effect. | ||
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R81
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48
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MENTHOLMOOSE |
GRY
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KAGEMA | CYP |
CABLE
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3
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80
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2001/11/10 | A close match showing exceptional skill in my opinion. | ||
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R82
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27
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MENTHOLMOOSE |
GRY
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PHIL | GRY |
CABLE
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3
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80
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2001/11/10 | Round 2 shows what NOT to do if you're about to win. | ||
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R83
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22
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MENTHOLMOOSE |
GRY
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KAGEMA | CYP |
CABLE
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3
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80
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2001/11/10 | There's too much infighting! | ||
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R84
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25
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MENTHOLMOOSE |
GRY
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KAGEMA | CYP |
CABLE
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3
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80
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2001/11/10 | I don't know what happened here, I got worked! | ||
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R85
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13
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PHIL |
GRY
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KAGEMA | DOR |
CABLE
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3
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80
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2001/11/10 | Phil gets stomped!! ;-) | ||
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R20
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33
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KAGEMA |
CYP
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PHIL | GRY |
CABLE
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3
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80
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2001/11/30 | The final round of this match was interesting. GRYS-VOK launched a jCW while directly above CYPHER. The jCW flew off, but traveled in a complete, large radius circle, and hit CYPHER!! To best observe this, use FREE MOVE CAMERA 2P, and watch carefully in Round 5 at about 40". | ||
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R21
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29
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MENTHOLMOOSE |
GRY
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PHIL | GRY |
CABLE
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3
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80
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2001/11/30 | My napalm techniques were working fairly well. But we saved it mostly to see the jumping-CC counter that finished the last round (it was timed pretty well, so it hit the jumping GRYS-VOK while it was pretty high in the air). | ||
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R22
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19
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MENTHOLMOOSE |
GRY
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PHIL | GRY |
CABLE
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3
|
80
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2001/11/30 | I like SANCTUARY. You can play very mean on this map! | ||
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R23
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19
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PHIL |
GRY
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MENTHOLMOOSE | GRY |
CABLE
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3
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80
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2001/11/30 | Yet another GRYS-VOK versus GRYS-VOK match! I saved this because I pulled off a cRTCW as a special dash-freeze cancel, and I like how it looks (I wish I could do it easily). | ||
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R24
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21
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MENTHOLMOOSE |
GRY
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KAGEMA | CYP |
CABLE
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3
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80
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2001/11/30 | I think I played okay this round. | ||
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R61
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39
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KAGEMA |
CYP
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PHIL | GRY |
CABLE
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3
|
80
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2001/12/07 | This was a fairly exciting match, but the highlight came in the last round when Phil's air-dash attack was interrupted by an aerial CC hit from Kagema. | ||
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R62
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39
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MENTHOLMOOSE |
GRY
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PHIL | GRY |
CABLE
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3
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80
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2001/12/07 | I was practicing rotation cancelling cLTCW a little bit during this match. I think Phil played pretty good, and I can't believe I lost Round 1 (I was being careless, but still). | ||
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R63
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38
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MENTHOLMOOSE |
GRY
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KAGEMA | CYP |
CABLE
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3
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80
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2001/12/07 | There was a cool angle from my view with an airborne Cypher and an ICBM. Otherwise, Kagema was plagued by sharks and cLTCW. | ||
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R64
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24
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MENTHOLMOOSE |
GRY
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PHIL | GRY |
CABLE
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3
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80
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2001/12/07 | Some funny stuff happened, but I think the best was when I dashing CC attacked through Phil's RTRW to finish Round 2. | ||
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R65
|
35
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CHARLIE |
TEM
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PHIL | GRY |
CABLE
|
3
|
80
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2001/12/07 | In Round 1 Charlie used dashing CC CW to interrupt Phil's air-dash attack! | ||
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R66
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25
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CHARLIE |
TEM
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KAGMEA | CYP |
CABLE
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3
|
80
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2001/12/07 | Just some intense Cypher vs. Temjin infighting action. | ||