https://gematsu.com/2017/10/20-minutes- ... l-gameplay
New stage and VRs in action, this time with two humans playing against each other. They also show off 2v2 mode.
Hit clock has changed quite a bit:
It doesn't fill completely.
Hit clock violation is very different compared to TGS. It continuously docks points and stops when the points are tied (or, of course, when you score a hit). There are still flat reductions even with the clock resetting or getting time added, so I'm guessing that you need to actually down your opponent to avoid penalties completely.
Hits also don't completely reset the clock anymore, they instead add a bit to the timer with downs adding quite a bit more.
2v2 mode seems like they just got it functional. A lot of times the game seems to go into slo-mo. Has a lives system so it's not quite like Force.