A Certain Magical Virtual-On

Discuss the Virtual-On series.
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shamanic_beat
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Re: A Certain Magical Virtual-On

Postby shamanic_beat » 06 Jul 2017, 17:51

The Dengeki article Gematsu was referencing:

http://dengekionline.com/elem/000/001/553/1553368/
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shamanic_beat
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Re: A Certain Magical Virtual-On

Postby shamanic_beat » 22 Aug 2017, 06:49

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New Degenki article on the game with renders of TEM, BAL, SPE, and RAI.
http://dengekionline.com/elem/000/001/577/1577704/

We'll get a fourth weapon this time related to the pilot.


There is another blog that has more information, claiming there will be some playable version at the TGS 2017. Below is the gematsu writer from last time (he brought you “stealing downs”) running through the blog with google translate. Notice how he can’t even spell Sleipnir right, as well as the quality translation like “grudge curse assassination Virtuaroid.

http://gematsu.com/2017/08/certain-magi ... rth-weapon
http://blog.esuteru.com/archives/20017870.html
Last edited by shamanic_beat on 22 Aug 2017, 18:48, edited 3 times in total.
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Porcupine
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Re: A Certain Magical Virtual-On

Postby Porcupine » 22 Aug 2017, 16:22

Girly bal means now I can play bal. On the other hand I am not sure angelan is confirmed yet. Feiyen is essentially confirmed so no worries there.

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shamanic_beat
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Re: A Certain Magical Virtual-On

Postby shamanic_beat » 23 Aug 2017, 22:30

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Saw this on 4chan.
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ChexGuy
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Re: A Certain Magical Virtual-On

Postby ChexGuy » 23 Aug 2017, 23:17

glad to see they're bringing back familiar mechanics like POINTS and DOWNS
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shamanic_beat
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Re: A Certain Magical Virtual-On

Postby shamanic_beat » 28 Aug 2017, 21:28

https://twitter.com/daiohg/status/902379758662459392

The light novel will get a manga adaptation this fall.
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Porcupine
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Re: A Certain Magical Virtual-On

Postby Porcupine » 29 Aug 2017, 13:06

I randomly noticed that the Virtual-On Matrix book series has similar pictures of Angelan without clothes, and one of Fei-Yen from only the back. But it's not exactly the same pose, and that particular picture seems to only be in the book Shamanic showed us. It seems to be one of the more rare and difficult Virtual-On books to get.

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ChexGuy
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Re: A Certain Magical Virtual-On

Postby ChexGuy » 11 Sep 2017, 21:32

http://dengekionline.com/elem/000/001/588/1588770/
New Dengeki Online article with some in-game screens showcasing the HUD. There are also descriptions of new system mechanics including two different control schemes, but I don't want to trust machine translations too far.
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shamanic_beat
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Re: A Certain Magical Virtual-On

Postby shamanic_beat » 12 Sep 2017, 06:13

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Porcupine
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Re: A Certain Magical Virtual-On

Postby Porcupine » 12 Sep 2017, 18:47

Points system clarification makes sense, and anti-runaway mechanics have been a core point for every game since VOOT. However it has to be done carefully so that it does not seem too artificial. It also has to be done correctly or it won't have the intended effect. For example my survival team battle proposition appears to discourage running away, but in fact should have the opposite effect.

If not attacking loses points, this would have no effect on how Grys-Vok runs away (missile and napalm curtain). Temjin could still run Shamanic style by throwing bombs into obstacles. Cypher/Angelan could jump high and do a worthless air attack (hey I'm shooting) but otherwise fly away as usual. Fei-Yen could just fire pea shooter to appease the judge (hey I shot 30 times at the wall it's not my fault the other guy won't run into my shots).

I'm not sure this game needs an anti-runaway mechanic as it has been reported to possibly support 3 vs 3. Also if points are based on counting knockdowns that could screw up the game balance against VRs like Bal who have a hard time knocking people down, or like Raiden who hunt for a single, huge damage hit.

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shamanic_beat
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Re: A Certain Magical Virtual-On

Postby shamanic_beat » 13 Sep 2017, 17:34

Also if points are based on counting knockdowns that could screw up the game balance against VRs like Bal who have a hard time knocking people down, or like Raiden who hunt for a single, huge damage hit.

Baseless conjecture time.

There is a green bar [ST] bar on top of the [HP] bar in the screenshots. What if [ST] stands for stun? Imagine it working like your HP bar, but instead of the VR blowing up when the gauge reaches 0, it guarantees a knockdown. It would solve the balancing problem you mentioned. It would also explain the need to see your opponent's gauge in the HUD.

Sure it makes no sense, but neither does a lot of things in this project. Besides, it wouldn’t be the first time we got 2 different gauges (V-Armor). Or maybe I am hilarious wrong and this works completely different. Who knows what they're thinking these days.
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S-Advent
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Re: A Certain Magical Virtual-On

Postby S-Advent » 13 Sep 2017, 17:40

Yeah, anything Virtual-On got my interest, so this is no different.

Also, hi everyone, I'm (kind of) back, been busy with life and whatnot.
I'm now VO:F ready, bring it on!
VR: All of them.

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Porcupine
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Re: A Certain Magical Virtual-On

Postby Porcupine » 13 Sep 2017, 20:23

The stun bar you imagine already exists in VOOM, VOOT, and Force. However it is invisible in all 3 games so people tend not to talk about it. It's the reason why a VR might stagger backward or fall down after taking a certain number of low or medium impact hits in a short time period. The invisible stun bar recovers with time, so low impact hits like Fei-Yen walking RW typically can only stagger them back but not knock down.

Now that you mention it though, my theory is that the ST and HP labels are backwards in the current version of the game. At the very least, it seems like the green bar is the important bar, because Touma's team is whooping Misaka's team in all the screenshots. And in one of them, Misaka's team is both dead, and it says Fatal Down, and the green bar is the one that is gone.

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shamanic_beat
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Re: A Certain Magical Virtual-On

Postby shamanic_beat » 14 Sep 2017, 19:33

Found these off a Famigeki tumblr page.

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Porcupine
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Re: A Certain Magical Virtual-On

Postby Porcupine » 15 Sep 2017, 17:40

Varryo said he's on my team because our VRs have the same color.

I like the color scheme but I'm hoping you can use the more traditional VOOT appearance too. I'm a bit worried because Force didn't support custom coloring and there wasn't even a regular pink Fei-Yen (unless you count the hidden data one).

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ChexGuy
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Re: A Certain Magical Virtual-On

Postby ChexGuy » 19 Sep 2017, 04:47


February 15, 2018 - both platforms have limited editions.
Game will also be shown on Dengeki and Sega's streams on different days during TGS:
http://gematsu.com/2017/09/tokyo-game-s ... edule#sega
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shamanic_beat
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Re: A Certain Magical Virtual-On

Postby shamanic_beat » 19 Sep 2017, 06:49

Bits of information from PV1
Yuzo Koshiro did the OST
Theme song is performed by Satou Rina (voice actress of Misaka Mikoto) and Iguchi Yuka (voice actress of Index)

Rough translations of Limited Edition stuff
http://dengekionline.com/elem/000/001/591/1591798/
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There's a PS4 Limited Edition 『A Certain Magical Virtual-On』 「Discipline 55 Dengeki Special Pack」 that includes
    base game
    Misaka Mikoto Judge Igniters binkini long tapestry (wall scroll)
    LE [Discipline 55]
    ①Chronicle 20 (500+ page book about VO)
    ②Official Sound Data 18 (Yuzo Koshiro's 55.55 OST)
    Pre-order special booklet A Certain Magical Virtual Manual

PS4 Normal Edition 『A Certain Magical Virtual-On』 「Dengeki Special Pack」 comes with
    base game
    Misaka Mikoto Judge Igniters binkini long tapestry (wall scroll)
    Pre-order special booklet A Certain Magical Virtual Manual

PSV Limited Edition 『A Certain Magical Virtual-On』 「Essentials of A Certain Magical Virtual」「Dengeki Special Pack」 comes with
    base game
    Misaka Mikoto Judge Igniters binkini long tapestry (wall scroll)
    LE [Essentials of A Certain Magical Virtual]
    ①Everything about A Certain Magical Virtual-On (100+p volume with new short story)
    ②A Certain Magic Synth-pop Index (Magical Index music and stuff)
    Pre-order special booklet A Certain Magical Virtual Manual

PSV Normal Edition 『A Certain Magical Virtual-On』 「Essentials of A Certain Magical Virtual」「Dengeki Special Pack」 comes with
    base game
    Misaka Mikoto Judge Igniters binkini long tapestry (wall scroll)
    Pre-order special booklet A Certain Magical Virtual Manual
Last edited by shamanic_beat on 19 Sep 2017, 17:41, edited 2 times in total.
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guarayakha
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Re: A Certain Magical Virtual-On

Postby guarayakha » 19 Sep 2017, 08:28

Back after a full 3 years away from VO...imagine how surprised I am when this pops up on Youtube for me and it's OT-based gameplay? WOOOT!

Bummer that we aren't getting any music from Kentaro Kobayashi though.

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Porcupine
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Re: A Certain Magical Virtual-On

Postby Porcupine » 19 Sep 2017, 12:20

Gameplay looks great but I don't know if it's VOOT based, it looks halfway between Force and VOOT to me. Which is probably exactly how it should be, no criticism. For example the overall freeze and movement mechanics look like Force (you cannot dash instantly after shooting a standing shot, and note how the dash attacks gradually slow to a stop like in Force). It is just that the speed, both physical movement speed and shortness of freezes, is more like VOOT.

I think that for crouch dashes, you perhaps press crouch first to start your rotation and lock-on, then press trigger at any delayed later time of your choosing. As long as you can't cancel into anything else once you start crouch dashing, it shouldn't be anything too new. It looks like you can cancel a crouch dash into a stationary turbo shot but that's not a major new threat. It looks like you can cancel an air dash directly into a crouch dash, which might be interesting.

I didn't notice any jump cancels. Though useful in all VO games, they were different in each. I kind of like how they work in Force as they are slower and weakened, but they look stupid as you go up and down. If that is the trend they may be weakened further in this game, which could cause it to feel very different than VOOT overall. This would not necessarily be a bad thing.

It's strange that everyone gets that Misaka poster? Even regular editions and not pre-order. I want more than one Misaka poster. Wait, does it only come from Dengeki store?

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shamanic_beat
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Re: A Certain Magical Virtual-On

Postby shamanic_beat » 19 Sep 2017, 17:33

Jump cancel is in, as confirmed by Watari's tweet a couple months back:
https://twitter.com/vow_2010/status/881164254430208002

Transition seems to be the reason, as tweeted by him yesterday:
https://twitter.com/vow_2010/status/910190120053088256

The "crouch dash" is the transition action. Transition can be preformed by pressing the ◯ button mid-dash. This has been confirmed previously by the Dengeki article last week, the following Gematsu translation, and Watari himself just a couple days ago:
http://dengekionline.com/elem/000/001/588/1588770/
http://gematsu.com/2017/09/certain-magi ... rol-styles
https://twitter.com/vow_2010/status/908907411368427520

And the Misaka thing is my bad. I''ll fix the post right now. Bikini Misaka is part of the Dengeki Special Pack, and is sold at Dengekiya. However I'm sure Porc can and will get his hands on it.

The LE content sounds kind of odd ('Everything about', 'Manual', 'Index') because there is a whole book motif thing going on with A Certain Magical Index. Not that anyone here would care. Nor does the Gematsu guy either.
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