advanced techniques

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Davo87
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Re: advanced techniques

Post by Davo87 » 31 May 2009, 04:56

This may be offtopic, tho whenever u see someone deliberately eating Specineffs LWRT shot, its rather unsettling that they are that confident to earn a win at the end. :)

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Re: advanced techniques

Post by CRAZYDAZED » 10 Jun 2009, 17:53

I found a nice replay from whhiro on the leaderboards that shows off Specineff's Super Jump Cancel.

http://www.youtube.com/watch?v=0YxfibMmimg&fmt=22

The explanation is:
"What happens is Specineff shoots RTRW or RTLW and cancels their freeze time (recovery frames) with BTCW+jump. It looks like Specineff's merely jump cancelling his freeze time, but really what happened is RTRW, then BTCW, then Jump, then Cancel Jump even before BTCW's lasers goes off. The timing is tight for this technique."

This technique is good to learn if you plan to play as Specineff! It took me a while to learn on this blasted 360 pad, it is possible!

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graefocs
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Re: advanced techniques

Post by graefocs » 10 Jun 2009, 19:35

I'm not sure I can tell which part is the super jump canceling. As far as I can tell, he only uses BTCW lasers once in both rounds at 0:38. Looks like it came out there. Are you talking about all the times when he does a RTRW followed immediately by the CW purple slice? I only got that to come out once when I was trying the movements that you described.
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Re: advanced techniques

Post by CRAZYDAZED » 10 Jun 2009, 20:29

No, what happens is simply making RTRW's and RTLW's freeze time look like it has jump cancel. RTLW/RTRW's freeze time cannot be jump cancelled by themselves.

However, BTCW is that green laser move thing which disables opponent's center weapon for 15 or so seconds. Furthermore, the starting frames of BTCW (as in, before the lasers come out from his shoulders or chest or whatever) can be jump cancelled. So you could be doing BTCW then immediately jump afterwards, you can see the center weapon bar lights up, but no gauge is used up and Specineff merely jumps like any normal Virtuaroids are capable of.

Now, going back to RTLW/RTRW, their freeze time CAN be cancelled by BTCW. Putting two and two together, Specineff executes RTLW/RTRW attack, then instead of waiting for freeze time to finish, press BTCW then immediately perform a jump. Tah dah, Super Jump Cancel!

I hope that makes sense. The player in the video I linked used it all the time, so I thought it was an excellent replay to showcase the SJC. It even has an error, too. Specineff performs big ball then green lasers -- he didn't jump fast enough to cancel BTCW's starting frames.

Edit: Him performing big purple wave right after RTLW or RTRW is just him doing CW after doing SJC.

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graefocs
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Re: advanced techniques

Post by graefocs » 10 Jun 2009, 21:18

ok so i managed to get a couple of different things out....

1) RTRW fired, immediately cancelled into a purple wave from left side
2) RTRW fired, immediately cancelled into a purple wave from right side
3) RTRW fired, immediately cancelled into a double beam BTCW
4) RTRW fired, immediately cancelled into jump with me in the air (although I did a jump BTCW)

Is #4 what you are calling the SJC? That you just cancelled with a jump? I seem to get that all the time and thought it was a mistake. I find #4 easier to do than 1, 2, or 3.
GT: GraeFocs

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MentholMoose
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Re: advanced techniques

Post by MentholMoose » 10 Jun 2009, 21:27

The Super Jump info is detailed earlier in this thread:
http://www.oratan.com/forum/viewtopic.p ... 1764#p1764
somepunk wrote:Someone I've wanted to hear more on is Specineff. Scott got to teaching us a technique known as the super cancel, I have the guide he gave me here:

"As for the Specineff Super-Cancel, try the following:

RT+CrRW (poison shotgun) -> BT+CW[L]+Jump.

That is a crouching right-turbo center-weapon canceled into a Both-turbos
center-weapon selective-fired to the left and simultaneously jumping at the
exact moment you press that command.

That BT+CW[L]+J will cancel any move Specineff can do. Once you're good at it,
you can use it to machine-gun the RT+CrRW."

Specy players, stand up!
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Re: advanced techniques

Post by Purple-Tamjin » 10 Jun 2009, 21:44

There's like a billion different techniques that I don't think I'll ever fully grasp. @_@ It's all very complicated. Though Twin Sticks might help.
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graefocs
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Re: advanced techniques

Post by graefocs » 10 Jun 2009, 22:19

[quote="MentholMoose"]The Super Jump info is detailed earlier in this thread:
http://www.oratan.com/forum/viewtopic.p ... 1764#p1764

ahh yes i remember reading this thread. thanks for the link. i'll try the half cancel when i log on tonight. not much use to me the moment, but kinda fun learning this stuff.
GT: GraeFocs

ThomasMak0524
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Re: advanced techniques

Post by ThomasMak0524 » 20 Jun 2009, 01:43

I've met WHHIRO a couple times on players match. He is very good using Raiden and Specineff. The luckiest time is that I beat him one round. I Just can't beat this guy 2 rounds for the win.

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graefocs
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Re: advanced techniques

Post by graefocs » 20 Jun 2009, 14:20

Does anyone know how to throw 2 bombs right after each other with temjin? I've done it a couple of times by accident and not sure how I did it.

Thanks
GT: GraeFocs

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anikingVOOT
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Re: advanced techniques

Post by anikingVOOT » 20 Jun 2009, 21:07

graefocs wrote:Does anyone know how to throw 2 bombs right after each other with temjin? I've done it a couple of times by accident and not sure how I did it.

Thanks
LTLW x2
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Testament/Seven7
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Re: advanced techniques

Post by Testament/Seven7 » 20 Jun 2009, 21:17

anikingVOOT wrote:
graefocs wrote:Does anyone know how to throw 2 bombs right after each other with temjin? I've done it a couple of times by accident and not sure how I did it.

Thanks
LTLW x2
This: to elaborate...

LT added to a weapon makes the weapon geared for stripping V-armor, though doesn't do much damage to the VR, sometimes none at all. In exchange, not as much weapon energy is used. As several people here can testify *snicker* LTLW is one of my favorite button combos.
Marz First Lt. Testament, Temjin pilot

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Re: advanced techniques

Post by CRAZYDAZED » 02 Jul 2009, 18:57

I see Dordray players canceling the middle of standing CW sonic rings attack animation. I couldn't figure it out by myself. I thought dashing would cancel mid-animation. However, in my experience, it's apparently not the case?

I'm not sure which version of CW, though.

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anikingVOOT
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Re: advanced techniques

Post by anikingVOOT » 02 Jul 2009, 20:42

CRAZYDAZED wrote:I see Dordray players canceling the middle of standing CW sonic rings attack animation. I couldn't figure it out by myself. I thought dashing would cancel mid-animation. However, in my experience, it's apparently not the case?

I'm not sure which version of CW, though.
crouch(not sliding) CW can be canceled by dashing anytime.
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Re: advanced techniques

Post by CRAZYDAZED » 07 Jul 2009, 12:58

I see Ajim doing Mobility Upgrade and attack in a single forward air dash, how is this possible? He does it right in the beginning in this video: http://www.youtube.com/watch?v=3cVe1Ip0INw

I also observed it is not possible to do the same technique for Armament Upgrade, correct?

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anikingVOOT
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Re: advanced techniques

Post by anikingVOOT » 07 Jul 2009, 13:03

CRAZYDAZED wrote:I see Ajim doing Mobility Upgrade and attack in a single forward air dash, how is this possible? He does it right in the beginning in this video: http://www.youtube.com/watch?v=3cVe1Ip0INw

I also observed it is not possible to do the same technique for Armament Upgrade, correct?
Watch carefully the video. He jumped and dashed to diagonally forward.
Forward Air Dashing CW is just a Mobility Upgrade
Diagonally Forward Air Dashing CW is Attack and Mobility Upgrade

And you cannot attack with Armament Upgrade.
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Kyper
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Re: advanced techniques

Post by Kyper » 07 Jul 2009, 20:31

It's a little minor, but it looks like you can dash after executing Aph B's cLTCW homing tornado by inputting the dash and direction as if you were doing a quick step. Normally, you wouldn't be able to dash until after a small delay but you can still walk around. This helps me get out homing tornadoes while being able to evade attacks that would normally hit me at running speed.

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Sixfortyfive
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Re: advanced techniques

Post by Sixfortyfive » 22 Jul 2009, 18:50

The inconsistencies in Watari Dash angles were bothering me (sometimes you can do a 135-degree turn, sometimes you can't), so I decided to do a little testing.

Image

Tested with Temjin. I assume it's the same for everyone.

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MentholMoose
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Re: advanced techniques

Post by MentholMoose » 23 Jul 2009, 09:30

Nice diagram, and interesting information. I wonder what the reasoning is behind this, any thoughts?
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feixaq
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Re: advanced techniques

Post by feixaq » 23 Jul 2009, 10:19

The only thing I can think of is that the designers want to promote aggressive (rather than defensive) play... if you look at all the available angles, only if you start off by dashing sideways, can you then go backwards (or angled backwards). Otherwise, your watari angles are limited to sideways/forwards.

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