Virtual-On in VR with real stereo 3D

Discuss VO-related projects (Twin Sticks, etc.)
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Porcupine
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Virtual-On in VR with real stereo 3D

Post by Porcupine » 27 Nov 2018, 18:39



Neoken said he has figured out how to play VOOM in VR with a real stereo 3D effect. This should require being able to extract z-coordinates either directly from the game code or by intercepting the video card data buffer at an early point. Earlier he said he wasn't able to do this. I don't know yet how he accomplished it.

It's hard to tell the difference between the left and right images but I think this might indeed be true stereo 3D. Judge for yourself. By the way neoken forgot his password and no longer has access to his old e-mail. Is there a way for him to recover it?

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neoKEN
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Re: Virtual-On in VR with real stereo 3D

Post by neoKEN » 29 Nov 2018, 00:02

To create a stereoscopic view of VOOM, I use a software called VORPX. VORPX is mainly use for Virtual Reality (VR) headsets. The software automatically attach itself to DIRECT3D or OPENGL whenever it is ran. VORPX is NOT FREE. It cost $40, but it is the best of it's kind. I got it for $33 during Black Friday. VORPX makes flat 3D games into stereoscopic 3D where each eye has a different viewpoint. It feels like you are actually there.

I didn't try out the VR part of VORPX on VOOM. I output VOOM to my monitor so I could record and show people what's possible. The emulator for VOOM is m2emulator. In order for for VORPX to work, your 3D software must be able to run on either DirectX 9, 10, 11, or OpenGL
VR: Bal-bados, Angelan, ALL.
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MentholMoose
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Re: Virtual-On in VR with real stereo 3D

Post by MentholMoose » 29 Nov 2018, 01:44

Welcome back! Thanks for the details, it sounds promising. Do you have a Rift or Vive to try it out in VR?
MentholMoose

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