Any 3D models of Virtoids available?

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twistedsymphony
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Any 3D models of Virtoids available?

Post by twistedsymphony » 20 Jul 2015, 12:35

I recently got a 3D printer... it got me thinking maybe there are some 3D models of the various virtuoids available so I could print some models of my own.

I'd need the files in an STL format, or I'd need to be able to convert them to that format.

Detail quality on the 3D printer is still pretty low but I'd like to try anyway.

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Palmpoa
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Re: Any 3D models of Virtoids available?

Post by Palmpoa » 21 Jul 2015, 06:00

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twistedsymphony
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Re: Any 3D models of Virtoids available?

Post by twistedsymphony » 21 Jul 2015, 07:34

That's a shame... I'd love to get original models from OMG or VOOT in their original low-poly glory.

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Palmpoa
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Re: Any 3D models of Virtoids available?

Post by Palmpoa » 21 Jul 2015, 16:39

Good thing is you can! Using ripperdx or a memory scanner you can copy a model's poly data from memory. You can then save it as a 3d model and hand it off to someone else to rig and fix. VOOMG has a native pc port, voot can be played on nulldc or chanka, and MARZ can run on pcsx.

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Re: Any 3D models of Virtoids available?

Post by VOTwinstick » 22 Jul 2015, 11:58

I may be way off base. I don't know if this helps or can spur more ideas. Think paper craft?

http://paper-replika.com/index.php?opti ... h-viper-ii
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Re: Any 3D models of Virtoids available?

Post by Porcupine » 22 Jul 2015, 19:13

Even though the 3D models can in theory be extracted from the game data, no one has figured out how to do it yet. Every game has its own unique way of storing the data, so it's not a trivial process.

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Re: Any 3D models of Virtoids available?

Post by Palmpoa » 23 Jul 2015, 05:51

that is why the only reliable way I have found is finding the graphical point matrix in memory, copying it out into a model coverter and turning it into a .obj. Its what I used to get Bal before I.

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twistedsymphony
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Re: Any 3D models of Virtoids available?

Post by twistedsymphony » 23 Jul 2015, 08:13

thanks for the ideas, I'll be looking into this a bit more.

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