Online Virtual-On Force tournament, fall 2014
Posted: 23 Sep 2014, 08:44
Checking interest for an online tournament for Virtual-On Force.
Post if you have interest in joining! you can already apply teams if you like. Anyone is welcome to join, especially beginners are encouraged to. If you are interested please post dates that would work for you for the tournament.
You can sign up as a teamless player if you haven't yet decided on a partner.
The date for the tournament is undetermined but I'm thinking a weekend in October or November would work.
If you want to be an organizer for some aspect of the tournament please contact me.
I'll add more details to the thread after Vector Strike 2, and as players & other organizers give input.
sign-up status: open
Date: undecided, preliminary 2014/11-12/XX
Organizers:
Zaarock - twitter - sign-ups, forum thread, ingame, art(?)
...
Signed up teams & players
[Teamless]:
Fallsmyer/KBMF
Porcupine
VOTwinstick
Zaarock
...
Tournament rules
Rules are essentially the same as Vector Strike, barring online specific details.
2v2 team format
Double elimination
Sets are best out of 3, but best of 5 for grand finals.
round timer: (default)
round count: (default)
stage select: random
VR selection: all virtuaroids are allowed, excluding save edits/hacks
VR change: at the start of a set, or after losing a match in a set
Connection test (the format for this is mostly copied from jp tournaments)
There will be a 'organizer team' consisting of two people who are known to have a stable internet connection and will host the lobbies for the tournament. This team doesn't have to be a participant team but it could be.
Whenever a new team is to about to have a match in the tournament a test match is played to make sure their connection is stable enough (no huge lag spikes/freezes). The host team can use Temjin 747T for this purpose to make the tests quick (lowest hp in the game).
Procedure in case of connection problems
In case there are major lag spikes or game freezes in a tournament match:
preliminary: If it's still the first round of the set there will be a rematch. Otherwise or if the connection is still unstable in the rematch the team with connection problems will lose the match. If the cause of the lag is uncertain the winner will be decided by random.
Hopefully we can avoid this scenario entirely (it's not that common). I'm unsure what a good way to handle this would be, feel free to post recommendations.
Video stream & Recording
Volunteers:
Live stream: Fallsmyer/KBMF
Recording: Zaarock
If you want to stream video for the tournament post about it here contact organizers via PM or other channels.
------------------------------------------------
Organizer comments
Zaarock
I thought this would be a good idea since most VO4 players won't be able to attend Vector Strike 2 (Aniking, VOTwinstick, non-US people etc.). It could be a lot of fun and the lag online is slightly less of of an issue than in VOOT. If anything the tournament could keep the community a bit more active following Vector Strike.
If people have a lot of trouble finding matching dates we could even have flexible dates for individual matches. I'd rather this tournament not be cancelled like the last few people have tried to hold on the forum. If there is a big problem getting sign-ups there might be one or two japanese player teams who want to join even if it's laggy.
Post if you have interest in joining! you can already apply teams if you like. Anyone is welcome to join, especially beginners are encouraged to. If you are interested please post dates that would work for you for the tournament.
You can sign up as a teamless player if you haven't yet decided on a partner.
The date for the tournament is undetermined but I'm thinking a weekend in October or November would work.
If you want to be an organizer for some aspect of the tournament please contact me.
I'll add more details to the thread after Vector Strike 2, and as players & other organizers give input.
sign-up status: open
Date: undecided, preliminary 2014/11-12/XX
Organizers:
Zaarock - twitter - sign-ups, forum thread, ingame, art(?)
...
Signed up teams & players
[Teamless]:
Fallsmyer/KBMF
Porcupine
VOTwinstick
Zaarock
...
Tournament rules
Rules are essentially the same as Vector Strike, barring online specific details.
2v2 team format
Double elimination
Sets are best out of 3, but best of 5 for grand finals.
round timer: (default)
round count: (default)
stage select: random
VR selection: all virtuaroids are allowed, excluding save edits/hacks
VR change: at the start of a set, or after losing a match in a set
Connection test (the format for this is mostly copied from jp tournaments)
There will be a 'organizer team' consisting of two people who are known to have a stable internet connection and will host the lobbies for the tournament. This team doesn't have to be a participant team but it could be.
Whenever a new team is to about to have a match in the tournament a test match is played to make sure their connection is stable enough (no huge lag spikes/freezes). The host team can use Temjin 747T for this purpose to make the tests quick (lowest hp in the game).
Procedure in case of connection problems
In case there are major lag spikes or game freezes in a tournament match:
preliminary: If it's still the first round of the set there will be a rematch. Otherwise or if the connection is still unstable in the rematch the team with connection problems will lose the match. If the cause of the lag is uncertain the winner will be decided by random.
Hopefully we can avoid this scenario entirely (it's not that common). I'm unsure what a good way to handle this would be, feel free to post recommendations.
Video stream & Recording
Volunteers:
Live stream: Fallsmyer/KBMF
Recording: Zaarock
If you want to stream video for the tournament post about it here contact organizers via PM or other channels.
------------------------------------------------
Organizer comments
Zaarock
I thought this would be a good idea since most VO4 players won't be able to attend Vector Strike 2 (Aniking, VOTwinstick, non-US people etc.). It could be a lot of fun and the lag online is slightly less of of an issue than in VOOT. If anything the tournament could keep the community a bit more active following Vector Strike.
If people have a lot of trouble finding matching dates we could even have flexible dates for individual matches. I'd rather this tournament not be cancelled like the last few people have tried to hold on the forum. If there is a big problem getting sign-ups there might be one or two japanese player teams who want to join even if it's laggy.