Special Moves List

Discuss VO4, the latest in the series.
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Jecht Striker
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Special Moves List

Post by Jecht Striker » 10 Mar 2011, 19:44

For the sake of helping out in any way, here's a listing of the special attacks for each VR in FORCE. Might be incomplete given some of my sources were also incomplete, feel free to point out any inaccuracies

Temjin 747 series

MBV-747-A / 747-A/c
Blue Slider – Air Dash Forward + CW
-Limited homing capability
-100% CW gauge required

Armor Purge (747-A/c only) – Jump + both Turbos + CW
-Changes the 747-A/c into the 747-T
-Must be leader VR
-Collective health bar must be at 20% or below

MBV-747-F / 747-F/c
Gliding Ram – Air Dash Forward + CW
-No homing capability
-100% of all weapon gauges required

Armor Purge
(747-F/c only) – Jump + both Turbos + CW
-Changes the 747-F/c into the 747-T
-Must be leader VR
-Collective health bar must be at 20% or below
-CW will be changed to the 747-T’s, all other weapons, including Gliding Ram, remain the same

MBV-747-H / 747-H/c
Breach Tornado – turning left or right + CW
-No homing capability
-Can be directed using the analogue stick
-Can be activated in CC mode
-100% CW gauge required

Armor Purge (747-H/c only) – Jump + both Turbos + CW
-Changes the 747-H/c into the 747-T
-Must be leader VR
-Collective health bar must be at 20% or below
-CW will be changed to the 747-T’s, all other weapons, including Breach Tornado, remain the same

MBV-747-T
Blue Slider – Air Dash Forward + CW
-Limited homing capability
-100% CW gauge required

Temjin 707 series

MBV-707-J
Blue Slider – Air Dash Forward + CW
-Limited homing capability
-100% CW gauge required

MBV-707-J+
Gliding Ram – Air Dash Forward + CW
-No homing capability
-100% of all weapon gauges required

MBV-707-J/c
Breach Tornado – turning left or right + CW
-Limited homing capability
-Can be activated in CC mode
-100% CW gauge required

MBV-04-10/80adv
Gliding Ram – Air Dash Forward + CW
-No homing capability
-100% of all weapon gauges required

Raiden series

HBV-512-E2 / HBV-512-E2/c / HBV-512-N2
No specials

HBV-512-E1 / HBV-512-E1/c / HBV-512-N1

No specials

HBV-512-A / HBV-512-A/c
No specials

HBV-512-D / HBV-512-D/c
No Specials

Apharmd J series

RVR-24-C / RVR-24-C/c / RVR-24-C-HC
Dynamic Kick – Air Dash Forward + CW
-No homing capability
-100% of all weapon gauges required

RVR-24-A / RVR-24-A/c
No Specials

RVR-24-C / RVR-24-C/c
Knuckle Explosion – Air Dash Forward + CW
-No homing capability
-100% of all weapon gauges required

RVR-81-X
Active Camo – Always active

RVR-27-M
Spinning Kick - Turning left or right + CW
-Limited homing capability
-Cannot be steered, but speed can be controlled with forward and back
-100% CW gauge required

Sliding Kick - Forward dash + CW
-No homing capability
-100% of all weapon gauges required

Apharmd T series

RVR-36-F / RVR-36-F/c

No Specials

RVR-62-D / RVR-62-D/c
No Specials

RVR-77-B / RVR-77-B/c
No Specials

RVR-77-X
Active Camo – Always active

VOX series

VOX D-101 / VOX D-101/c

Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability

VOX D-102 / VOX D-102/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability

VOX B-240 / VOX B-240/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability

Drill Slam – Forward Dash + LW
-No homing capability
-100% of LW gauge required
-Invincible during dash

VOX A-300 / VOX A-300/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability

VOX U-303 / VOX U-303/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability

Active Camo – Always active

VOX M-400 / VOX M-400/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability

VOX J-500 / VOX J-500/c

Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability

Diving Headbutt – Forward Dash + CW
-No homing capability
-100% of CW gauge required
-Invincible during dash

VOX J-504 / VOX J-504/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability

Diving Headbutt – Forward Dash + CW
-No homing capability
-100% of CW gauge required
-Invincible during dash

VOX T-400 / VOX T-400/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability

ICBM – Crouch + Turbo + CW
-Limited homing capability
-Can be done multiple times and will Not harm player (unlike GRYS-VOK ICBM in VOOT)

Fei-Yen Series

TF-14A / TF-14A+

Hyper Mode – Crouch + Both Turbos + CW/let health drop below 50%
-Increases all attack and speed stats
-Health will drop to 29.8% if manually activated
-Will Revert to Normal mode if health is raised back above 50%

TF-14B / TF-14B+
Hyper Mode – Crouch + Both Turbos + CW/let health drop below 50%
-Increases all attack and speed stats
-Health will drop to 29.8% if manually activated
-Will Revert to Normal mode if health is raised back above 50%

TF-14C / TF-14C+
Hyper Mode – Crouch + Both Turbos + CW/let health drop below 50%
-Increases all attack and speed stats
-Health will drop to 29.8% if manually activated
-Will Revert to Normal mode if health is raised back above 50%

TF-14M
Hyper Mode – Crouch + Both Turbos + CW/let health drop below 50%
-Increases all attack and speed stats
-Health will drop to 29.8% if manually activated
-Will Revert to Normal mode if health is raised back above 50%

Myzr series

YZR-8000Δ / YZR-8000Δ Type-r

SLC Dive Phase E – Air Dash Forward + CW
-No homing capability
-Cannot be steered
-100% of all weapon gauges required

SLC Dive Phase V
– Jump, Forward + CW
-No homing capability
-Cannot be steered
-100% of all weapon gauges required

SLC Dive Phase G – Crouch + Turbo + CW
-No homing capability
-Cannot be steered
-100% of CW gauge required

YZR-8000H / YZR-8000H Type-r

GMD Charge – Jump + Forward + CW
-camera view will shift for the duration of the move
-cannot control VR again until camera returns to default view
-No homing capability
-100% of CW gauge required

YZR-8000Γ / YZR-8000Γ Type-r
SLC Dive Phase G – Crouch + Turbo + CW
-No homing capability
-Cannot be steered
-100% of CW gauge required

Bal series


XBV-812m-N / XBV-821 f-S

Breast Buster – Crouch + Turbo +CW
-No homing capability

Tora Fountain
– Eject all E.R.L.s (arms must Not be launched while jumping) + Turbo + CW
-100% of all weapon gauges required

XBV-812m-A / XBV-827 f-C

Breast Buster – Crouch + Turbo +CW

Black Hole - Eject all E.R.L.s (arms must Not be launched while jumping) + Turbo + CW
-100% of all weapon gauges required
-Slow Homing capability
-Resulting ball will move slowly, but will deflect all projectiles

XBV-812m-F / XBV-827 f-E
Breast Buster – Crouch + Turbo +CW

Tora Saucer - Eject all E.R.L.s (arms must Not be launched while jumping) + Turbo + CW
-100% of all weapon gauges required
-Homing capability
-Enemy will be briefly stunned upon contact

Kagekiyo series

6th Plant type8 model 1A (Dual Katana)
CC Mode – Crouch + both Turbos + CW
-Nearby enemies will be slightly damaged by activation
-Drops health by 50%
-Once activated, cannot be de-activated except by Angelan’s Curing Dragon
-All Non-CC weapons will become inactive, but CC-attacks drastically increase in power

6th Plant type8 model 1B (Spear)
Octagonal Shield – Crouch + Turbo + RW
-No homing capability
-Attack strength increases over distance travelled
-100% of RW gauge required

6th Plant type8 model 1C (Katana)
CC Mode – Crouch + both Turbos + CW
-Nearby enemies will be slightly damaged by activation
-Drops health by 50%
-Once activated, cannot be de-activated except by Angelan’s Curing Dragon
-All Non-CC weapons will become inactive, but CC-attacks drastically increase in power

6th Plant type8 model 1D (Halberd)
Octagonal Shield – Crouch + Turbo + RW
-No homing capability
-Attack strength increases over distance travelled
-100% of RW gauge required

6th Plant type8 model 1E (Dual Swords/Bow)
No Specials

Specineff-13 series

YZR-XIII Sin / YZR-XIII Sin type-r

NDE Self-Crusher – Crouch + Both Turbos + CW
-Must be leader VR
-13 seconds until self-destruction
-Invincible during time remaining

YZR-XIII War / YZR-XIII War type-r

NDE Self-Crusher – Crouch + Both Turbos + CW
-Must be leader VR
-13 seconds until self-destruction
-Invincible during time remaining

YZR-XIII End / YZR-XIII End type-r

NDE Self-Crusher – Crouch + Both Turbos + CW
-Must be leader VR
-13 seconds until self-destruction
-Invincible during time remaining

Angelan series

TA-17L / TA-17L+

Angelic mode – Crouch + Both Turbos + CW
-Drains 10% of health with each activation
-Overall stats increase

Defending Dragon - Turbo + CW
-Places protective barrier around partner VR
-Any damage sustained by partner VR is instead transferred to player

TA-17S / TA-17S+
Angelic mode – Crouch + Both Turbos + CW
-Drains 10% of health with each activation
-Overall stats increase

Curing Dragon - Turbo + CW
-places protective barrier around partner VR
-Cures partner VR of any abNormal status (regardless of enemy or player-induced)

TA-17H / TA-17H+
Angelic mode – Crouch + Both Turbos + CW
-Drains 10% of health with each activation
-Overall stats increase

Pacifying Dragon - Turbo + CW
-Places protective barrier around partner VR
-Distributes your health to partner VR, similar to Rescue Dash

Guarayakha series

TG-11-M

Secretly and Quietly! – Crouch + Turbo + LW
-Places a bomb at spot of standing
-Bomb will detonate after 15 seconds
-Bomb can be manually detonated by repeating the input

Queen from the sky - Air Dash Forward + CW
-No homing capability
-100% of CW gauge required

ANGER – Crouch + Both Turbos + CW
-Transforms Gaurayakha into Jaguarandi for 10 seconds
-Anger meter must be full, meter is filled by missing enemy VRs or getting knocked down
-When reverted back to Guarayakya, will be unable to jump for a small period

Jaguarandi
No specials
Last edited by Jecht Striker on 11 Mar 2011, 12:46, edited 1 time in total.

tehxdemixazn
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Posts: 29
Joined: 10 Jan 2011, 19:16

Re: Special Moves List

Post by tehxdemixazn » 11 Mar 2011, 01:01

The Aphrmd variant that has chainsaw legs has both a spinning and a dashing kick for specials. Rotating CW and Dashing Forward CW respectively I believe. Also, For the BAL series, there are some specials that can only be done with two BAL's, and I assume you already know about the Reflect Laser. Also, can't bow Kagekiyo CC mode too?

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Jecht Striker
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Gamertag: Chad Hyoumaru

Re: Special Moves List

Post by Jecht Striker » 11 Mar 2011, 12:41

tehxdemixazn wrote:The Aphrmd variant that has chainsaw legs has both a spinning and a dashing kick for specials. Rotating CW and Dashing Forward CW respectively I believe. Also, For the BAL series, there are some specials that can only be done with two BAL's, and I assume you already know about the Reflect Laser. Also, can't bow Kagekiyo CC mode too?
Alright I missed the Type M's specials, fixing

I don't know about the two Bals move, going to have to get a friend's attention to double-check that one. I'm assuming by "Reflect Laser" you mean the move where a Bal has to release its arm E.R.L.s in the air, didn't strike me as a "special", but then again all Bals are "special" when it comes right down to it

No, Bow Kagekiyo cannot go into CC mode

tehxdemixazn
Member
Posts: 29
Joined: 10 Jan 2011, 19:16

Re: Special Moves List

Post by tehxdemixazn » 11 Mar 2011, 21:19

Well for the BAL series, it is only a BEAM type weapon. So the 4 legged model can't do it, but can add it's ERL's to the number that get bounced. I believe the pyramid from oratan, as well as the shot eraser from oratan are available for 2. As well as two new moves that involve giant tangram ball. Splash laser and Giant beeeeeeamu

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guarayakha
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Posts: 241
Joined: 26 May 2009, 07:41
Location: Malaysia

Re: Special Moves List

Post by guarayakha » 11 Mar 2011, 23:23

Here's some extra:

Bal series

2P Co-op Moves

Grand Stinger- Turbo CW simultaneously with partner with 8 ERLs ejected, 100% gauge

Grand Splasher- - Turbos CW with 8 ERLs ejected, 100% gauge

Beam Enclosure (pyramid)- TCW with one arm ERL with 3 or 4 Leg ERLs ejected

CIS Disposer- TCW with 1 Leg ERL and 4 Arm ERLs ejected (Not sure about this one, got this from an old Engrish list i got)

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