VR attribute comparisons
Posted: 29 Jan 2010, 22:35
It came to my attention recently that different stages have different levels of gravity, so I decided to do a little bit of testing.
The Abandoned Quarry stage seems to have the lowest gravity, so first I calculated how much height each VR gets from one jump on that stage, then compared it against Cypher. Alternate forms (Hyper Fei-Yen, Winged Angelan, Giant Dordray, Mobility-5 Ajim, etc.) don't get any kind of boost in their jump.*Bal-Baros obviously isn't playable on this stage, but I put him at this position because that's where he falls on the Undersea Plant stage, the only one where he's playable.
Then I checked Cypher's jump height on each stage to see how gravity varies between stages:
I might add some other quantitative VR analysis to this thread as other ideas come to mind.
EDIT: Trying to make sense of this chart. Seems that the first column is the amount of damage taken while crouch-attacking, the second column is damage taken during close combat attacks, and the third is damage taken during crouching close combat. So (in v5.45 anyway), Fei-Yen only takes 50% of the normal damage from enemy attacks if she's in the middle of a close combat attack command?
EDIT 2: Hm, I took a Raiden laser to the face while stationary and got the full 420 damage, then took another while in mid-CC motion and lost 336 (80%). Seems these values might have changed for 5.66. EDIT 2.1: Hm, seems Raiden's lasers are a bit inconsistent. Sometimes I only take 40% damage from them... Testing against Temjin's attacks now and most of them seem to be cut down to about 50%... Only took 100 damage from Temjin's RTRW instead of 250 (40%). Huh.
EDIT 3: Went ahead and checked damage resistance for every VR myself. Seems like just about everybody got a slight defense buff in close combat for 5.66.
Need to check if this defense boost applies to melee attacks as well.
EDIT 4: V Armor values for 5.66!
These are the armor values when the VR is stationary. In general (according to v5.45 tables I looked at), crouching gives a slight boost in V Armor, while jumping gives a significant decrease. Some notable exceptions (5.45):
- Giant Dordray has 1100 in all situations (stand/crouch/jump).
- Angelan's armor is slightly reduced while crouching and drastically reduced while jumping (1250->400).
- Bal-Baros's armor is 900 in all situations.
- Ajim has no V Armor while crouching. His armor value in the above list is for mobility 3, the default level.
The Abandoned Quarry stage seems to have the lowest gravity, so first I calculated how much height each VR gets from one jump on that stage, then compared it against Cypher. Alternate forms (Hyper Fei-Yen, Winged Angelan, Giant Dordray, Mobility-5 Ajim, etc.) don't get any kind of boost in their jump.
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Cypher 84.6 100.00%
Bal-Baros* --.- 98.11%
Angelan 77.6 91.76%
Temjin 74.6 88.23%
Apharmd C 74.6 88.23%
Specineff 73.8 87.33%
Apharmd B 73.5 86.88%
Apharmd S 73.5 86.88%
Fei-Yen Kn 66.7 78.90%
Grys-Vok 66.7 78.90%
Stein-Vok 66.7 78.90%
10/80 Sp 66.7 78.90%
Raiden 62.3 73.65%
Bal-Bados 59.4 70.26%
Dordray 58.0 68.64%
Ajim 55.0 65.03%
Then I checked Cypher's jump height on each stage to see how gravity varies between stages:
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Abandoned Quarry 84.6 100.00%
Floating Carrier 79.8 94.35%
Blank Frank 79.8 94.35%
Unholy Cathedral 79.8 94.35%
Public Port 79.8 94.35%
Storage Depot 79.8 94.35%
Sanctuary 79.8 94.35%
Airport 79.8 94.35%
Autobahn 79.8 94.35%
Water Front 79.8 94.35%
Vertebrate Shaft #05 79.8 94.35%
Space Dock 71.9 85.05%
Ascent Corridor 63.8 75.44%
Undersea Plant 59.9 70.79%
EDIT: Trying to make sense of this chart. Seems that the first column is the amount of damage taken while crouch-attacking, the second column is damage taken during close combat attacks, and the third is damage taken during crouching close combat. So (in v5.45 anyway), Fei-Yen only takes 50% of the normal damage from enemy attacks if she's in the middle of a close combat attack command?
EDIT 2: Hm, I took a Raiden laser to the face while stationary and got the full 420 damage, then took another while in mid-CC motion and lost 336 (80%). Seems these values might have changed for 5.66. EDIT 2.1: Hm, seems Raiden's lasers are a bit inconsistent. Sometimes I only take 40% damage from them... Testing against Temjin's attacks now and most of them seem to be cut down to about 50%... Only took 100 damage from Temjin's RTRW instead of 250 (40%). Huh.
EDIT 3: Went ahead and checked damage resistance for every VR myself. Seems like just about everybody got a slight defense buff in close combat for 5.66.
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crouch - CC - crouch CC
Fei-Yen Kn 80% 40% 32%
10/80 Sp 80% 40% 32%
Cypher 80% 60% 48%
Temjin 80% 70% 56%
Apharmd B 80% 70% 56%
Raiden 80% 80% 64%
Grys-Vok 80% 80% 64%
Stein-Vok 80% 80% 64%
Apharmd S 80% 80% 64%
Apharmd C 80% 80% 64%
Bal-Series 80% 80% 64%
Dordray 80% 80% 64%
Angelan 80% 80% 64%
Specineff 80% 80% 64%
Ajim 80% 80% 64%
EDIT 4: V Armor values for 5.66!
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Dordray 1300
Angelan 1250
Raiden 1100
Bal-Baros 900
Apharmd B 850
Apharmd S 850
Apharmd C 850
Grys-Vok 800
Stein-Vok 800
Temjin 775
Ajim 750
Bal-Bados 700
Specineff 550
10/80 Sp 550
Fei-Yen Kn 500
Cypher 350
- Giant Dordray has 1100 in all situations (stand/crouch/jump).
- Angelan's armor is slightly reduced while crouching and drastically reduced while jumping (1250->400).
- Bal-Baros's armor is 900 in all situations.
- Ajim has no V Armor while crouching. His armor value in the above list is for mobility 3, the default level.