For the sake of helping out in any way, here's a listing of the special attacks for each VR in FORCE. Might be incomplete given some of my sources were also incomplete, feel free to point out any inaccuracies
Temjin 747 series
MBV-747-A / 747-A/c
Blue Slider – Air Dash Forward + CW
-Limited homing capability
-100% CW gauge required
Armor Purge (747-A/c only) – Jump + both Turbos + CW
-Changes the 747-A/c into the 747-T
-Must be leader VR
-Collective health bar must be at 20% or below
MBV-747-F / 747-F/c
Gliding Ram – Air Dash Forward + CW
-No homing capability
-100% of all weapon gauges required
Armor Purge (747-F/c only) – Jump + both Turbos + CW
-Changes the 747-F/c into the 747-T
-Must be leader VR
-Collective health bar must be at 20% or below
-CW will be changed to the 747-T’s, all other weapons, including Gliding Ram, remain the same
MBV-747-H / 747-H/c
Breach Tornado – turning left or right + CW
-No homing capability
-Can be directed using the analogue stick
-Can be activated in CC mode
-100% CW gauge required
Armor Purge (747-H/c only) – Jump + both Turbos + CW
-Changes the 747-H/c into the 747-T
-Must be leader VR
-Collective health bar must be at 20% or below
-CW will be changed to the 747-T’s, all other weapons, including Breach Tornado, remain the same
MBV-747-T
Blue Slider – Air Dash Forward + CW
-Limited homing capability
-100% CW gauge required
Temjin 707 series
MBV-707-J
Blue Slider – Air Dash Forward + CW
-Limited homing capability
-100% CW gauge required
MBV-707-J+
Gliding Ram – Air Dash Forward + CW
-No homing capability
-100% of all weapon gauges required
MBV-707-J/c
Breach Tornado – turning left or right + CW
-Limited homing capability
-Can be activated in CC mode
-100% CW gauge required
MBV-04-10/80adv
Gliding Ram – Air Dash Forward + CW
-No homing capability
-100% of all weapon gauges required
Raiden series
HBV-512-E2 / HBV-512-E2/c / HBV-512-N2
No specials
HBV-512-E1 / HBV-512-E1/c / HBV-512-N1
No specials
HBV-512-A / HBV-512-A/c
No specials
HBV-512-D / HBV-512-D/c
No Specials
Apharmd J series
RVR-24-C / RVR-24-C/c / RVR-24-C-HC
Dynamic Kick – Air Dash Forward + CW
-No homing capability
-100% of all weapon gauges required
RVR-24-A / RVR-24-A/c
No Specials
RVR-24-C / RVR-24-C/c
Knuckle Explosion – Air Dash Forward + CW
-No homing capability
-100% of all weapon gauges required
RVR-81-X
Active Camo – Always active
RVR-27-M
Spinning Kick - Turning left or right + CW
-Limited homing capability
-Cannot be steered, but speed can be controlled with forward and back
-100% CW gauge required
Sliding Kick - Forward dash + CW
-No homing capability
-100% of all weapon gauges required
Apharmd T series
RVR-36-F / RVR-36-F/c
No Specials
RVR-62-D / RVR-62-D/c
No Specials
RVR-77-B / RVR-77-B/c
No Specials
RVR-77-X
Active Camo – Always active
VOX series
VOX D-101 / VOX D-101/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability
VOX D-102 / VOX D-102/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability
VOX B-240 / VOX B-240/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability
Drill Slam – Forward Dash + LW
-No homing capability
-100% of LW gauge required
-Invincible during dash
VOX A-300 / VOX A-300/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability
VOX U-303 / VOX U-303/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability
Active Camo – Always active
VOX M-400 / VOX M-400/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability
VOX J-500 / VOX J-500/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability
Diving Headbutt – Forward Dash + CW
-No homing capability
-100% of CW gauge required
-Invincible during dash
VOX J-504 / VOX J-504/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability
Diving Headbutt – Forward Dash + CW
-No homing capability
-100% of CW gauge required
-Invincible during dash
VOX T-400 / VOX T-400/c
Millof Gun System 88 – Crouch + Turbo + LW or RW
-Limited homing capability
ICBM – Crouch + Turbo + CW
-Limited homing capability
-Can be done multiple times and will Not harm player (unlike GRYS-VOK ICBM in VOOT)
Fei-Yen Series
TF-14A / TF-14A+
Hyper Mode – Crouch + Both Turbos + CW/let health drop below 50%
-Increases all attack and speed stats
-Health will drop to 29.8% if manually activated
-Will Revert to Normal mode if health is raised back above 50%
TF-14B / TF-14B+
Hyper Mode – Crouch + Both Turbos + CW/let health drop below 50%
-Increases all attack and speed stats
-Health will drop to 29.8% if manually activated
-Will Revert to Normal mode if health is raised back above 50%
TF-14C / TF-14C+
Hyper Mode – Crouch + Both Turbos + CW/let health drop below 50%
-Increases all attack and speed stats
-Health will drop to 29.8% if manually activated
-Will Revert to Normal mode if health is raised back above 50%
TF-14M
Hyper Mode – Crouch + Both Turbos + CW/let health drop below 50%
-Increases all attack and speed stats
-Health will drop to 29.8% if manually activated
-Will Revert to Normal mode if health is raised back above 50%
Myzr series
YZR-8000Δ / YZR-8000Δ Type-r
SLC Dive Phase E – Air Dash Forward + CW
-No homing capability
-Cannot be steered
-100% of all weapon gauges required
SLC Dive Phase V – Jump, Forward + CW
-No homing capability
-Cannot be steered
-100% of all weapon gauges required
SLC Dive Phase G – Crouch + Turbo + CW
-No homing capability
-Cannot be steered
-100% of CW gauge required
YZR-8000H / YZR-8000H Type-r
GMD Charge – Jump + Forward + CW
-camera view will shift for the duration of the move
-cannot control VR again until camera returns to default view
-No homing capability
-100% of CW gauge required
YZR-8000Γ / YZR-8000Γ Type-r
SLC Dive Phase G – Crouch + Turbo + CW
-No homing capability
-Cannot be steered
-100% of CW gauge required
Bal series
XBV-812m-N / XBV-821 f-S
Breast Buster – Crouch + Turbo +CW
-No homing capability
Tora Fountain – Eject all E.R.L.s (arms must Not be launched while jumping) + Turbo + CW
-100% of all weapon gauges required
XBV-812m-A / XBV-827 f-C
Breast Buster – Crouch + Turbo +CW
Black Hole - Eject all E.R.L.s (arms must Not be launched while jumping) + Turbo + CW
-100% of all weapon gauges required
-Slow Homing capability
-Resulting ball will move slowly, but will deflect all projectiles
XBV-812m-F / XBV-827 f-E
Breast Buster – Crouch + Turbo +CW
Tora Saucer - Eject all E.R.L.s (arms must Not be launched while jumping) + Turbo + CW
-100% of all weapon gauges required
-Homing capability
-Enemy will be briefly stunned upon contact
Kagekiyo series
6th Plant type8 model 1A (Dual Katana)
CC Mode – Crouch + both Turbos + CW
-Nearby enemies will be slightly damaged by activation
-Drops health by 50%
-Once activated, cannot be de-activated except by Angelan’s Curing Dragon
-All Non-CC weapons will become inactive, but CC-attacks drastically increase in power
6th Plant type8 model 1B (Spear)
Octagonal Shield – Crouch + Turbo + RW
-No homing capability
-Attack strength increases over distance travelled
-100% of RW gauge required
6th Plant type8 model 1C (Katana)
CC Mode – Crouch + both Turbos + CW
-Nearby enemies will be slightly damaged by activation
-Drops health by 50%
-Once activated, cannot be de-activated except by Angelan’s Curing Dragon
-All Non-CC weapons will become inactive, but CC-attacks drastically increase in power
6th Plant type8 model 1D (Halberd)
Octagonal Shield – Crouch + Turbo + RW
-No homing capability
-Attack strength increases over distance travelled
-100% of RW gauge required
6th Plant type8 model 1E (Dual Swords/Bow)
No Specials
Specineff-13 series
YZR-XIII Sin / YZR-XIII Sin type-r
NDE Self-Crusher – Crouch + Both Turbos + CW
-Must be leader VR
-13 seconds until self-destruction
-Invincible during time remaining
YZR-XIII War / YZR-XIII War type-r
NDE Self-Crusher – Crouch + Both Turbos + CW
-Must be leader VR
-13 seconds until self-destruction
-Invincible during time remaining
YZR-XIII End / YZR-XIII End type-r
NDE Self-Crusher – Crouch + Both Turbos + CW
-Must be leader VR
-13 seconds until self-destruction
-Invincible during time remaining
Angelan series
TA-17L / TA-17L+
Angelic mode – Crouch + Both Turbos + CW
-Drains 10% of health with each activation
-Overall stats increase
Defending Dragon - Turbo + CW
-Places protective barrier around partner VR
-Any damage sustained by partner VR is instead transferred to player
TA-17S / TA-17S+
Angelic mode – Crouch + Both Turbos + CW
-Drains 10% of health with each activation
-Overall stats increase
Curing Dragon - Turbo + CW
-places protective barrier around partner VR
-Cures partner VR of any abNormal status (regardless of enemy or player-induced)
TA-17H / TA-17H+
Angelic mode – Crouch + Both Turbos + CW
-Drains 10% of health with each activation
-Overall stats increase
Pacifying Dragon - Turbo + CW
-Places protective barrier around partner VR
-Distributes your health to partner VR, similar to Rescue Dash
Guarayakha series
TG-11-M
Secretly and Quietly! – Crouch + Turbo + LW
-Places a bomb at spot of standing
-Bomb will detonate after 15 seconds
-Bomb can be manually detonated by repeating the input
Queen from the sky - Air Dash Forward + CW
-No homing capability
-100% of CW gauge required
ANGER – Crouch + Both Turbos + CW
-Transforms Gaurayakha into Jaguarandi for 10 seconds
-Anger meter must be full, meter is filled by missing enemy VRs or getting knocked down
-When reverted back to Guarayakya, will be unable to jump for a small period
Jaguarandi
No specials
Special Moves List
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Special Moves List
Last edited by Jecht Striker on 11 Mar 2011, 12:46, edited 1 time in total.
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Re: Special Moves List
The Aphrmd variant that has chainsaw legs has both a spinning and a dashing kick for specials. Rotating CW and Dashing Forward CW respectively I believe. Also, For the BAL series, there are some specials that can only be done with two BAL's, and I assume you already know about the Reflect Laser. Also, can't bow Kagekiyo CC mode too?
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- Posts: 7
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Re: Special Moves List
Alright I missed the Type M's specials, fixingtehxdemixazn wrote:The Aphrmd variant that has chainsaw legs has both a spinning and a dashing kick for specials. Rotating CW and Dashing Forward CW respectively I believe. Also, For the BAL series, there are some specials that can only be done with two BAL's, and I assume you already know about the Reflect Laser. Also, can't bow Kagekiyo CC mode too?
I don't know about the two Bals move, going to have to get a friend's attention to double-check that one. I'm assuming by "Reflect Laser" you mean the move where a Bal has to release its arm E.R.L.s in the air, didn't strike me as a "special", but then again all Bals are "special" when it comes right down to it
No, Bow Kagekiyo cannot go into CC mode
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Re: Special Moves List
Well for the BAL series, it is only a BEAM type weapon. So the 4 legged model can't do it, but can add it's ERL's to the number that get bounced. I believe the pyramid from oratan, as well as the shot eraser from oratan are available for 2. As well as two new moves that involve giant tangram ball. Splash laser and Giant beeeeeeamu
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Re: Special Moves List
Here's some extra:
Bal series
2P Co-op Moves
Grand Stinger- Turbo CW simultaneously with partner with 8 ERLs ejected, 100% gauge
Grand Splasher- - Turbos CW with 8 ERLs ejected, 100% gauge
Beam Enclosure (pyramid)- TCW with one arm ERL with 3 or 4 Leg ERLs ejected
CIS Disposer- TCW with 1 Leg ERL and 4 Arm ERLs ejected (Not sure about this one, got this from an old Engrish list i got)
Bal series
2P Co-op Moves
Grand Stinger- Turbo CW simultaneously with partner with 8 ERLs ejected, 100% gauge
Grand Splasher- - Turbos CW with 8 ERLs ejected, 100% gauge
Beam Enclosure (pyramid)- TCW with one arm ERL with 3 or 4 Leg ERLs ejected
CIS Disposer- TCW with 1 Leg ERL and 4 Arm ERLs ejected (Not sure about this one, got this from an old Engrish list i got)