With the jumping out of knockdown method, when do you have to input the jump command to make this work?
And with the quickstep cancelling, does it have to be a quickstep+attack to do the circle slice move? or just a quickstep?
Thanks again, its appreciated

EDIT: Oh, reading your post again has sorta raised some other questions ^^;;
Does this mean you can pull the sticks inwards to cancel a CC attack and still remain in the same position where you are standing? And can you actually q-step backwards? I was under the impression you could only q-step around your opponent either left or right.MentholMoose wrote:My standard CC ground hit with Grys-Vok is a RTRW, guard-cancelled at the moment the hit registers, then immediately q-step diagonally backwards.
(sorry about the newbie questions)