Post your questions here

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Davo87
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Re: Post your questions here

Post by Davo87 »

Absolutely. :? Is that tier list changing over time? I swear Specineff didn't have anything worse than 5-5 the first time I read it, but now he has two 4.5-5.5 matchups (Grys and Angelan).
Angelan is actually 4.5 on the chart aswell. http://ot.virtual-on.com/index.php?%A5% ... 5%E9%A5%E0, I can only imagine if the Angelan player dodges really really well and can set LW and LTRW traps it can pose a threat to specy. Added that her iceshield neutralises RTLW Orb which stops long range pressure. Tho its no where near as annoying as versus Bal.

feixaq: yeh, punishing just dont work against grysvok with better players. :( Against Dordray, playing at long range makes the opponent work harder as they get lesser options:
-Rushes need to be in range to work, they need to come in or else they have to airdash a lot to avoid stuff like RTCW, RTRW.
-They cannot bait u with cRTRW flamethrower which is dangerous as lasers.
-What they will start doing once in a while is spinning RTCW in a last ditch effort to hit u. If u anticipate it, u can shoot them down with cRTRW(needs cancel) or standing RTRW(needs cover). Ofcos, they'll stop doing it in the first place.

SupidSeep: Thank you for sharing this info! ver 5.2 with stun effects makes LT sound broken to me.
feixaq
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Re: Post your questions here

Post by feixaq »

I'm surprised that the chart lists SPE-ANG as 4.5-5.5 versus SPE-BAL as 5.0-5.0. Good BAL players give me more problems, but I don't really have too many issues versus ANG.

Thanks for the suggestions re: vs. DOR. I try to stay long range and do all those, but I guess I just have to learn to dodge better!
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DeepInTheHops
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Re: Post your questions here

Post by DeepInTheHops »

Davo87 wrote:
Absolutely. :? Is that tier list changing over time? I swear Specineff didn't have anything worse than 5-5 the first time I read it, but now he has two 4.5-5.5 matchups (Grys and Angelan).
Angelan is actually 4.5 on the chart aswell. http://ot.virtual-on.com/index.php?%A5% ... 5%E9%A5%E0, I can only imagine if the Angelan player dodges really really well and can set LW and LTRW traps it can pose a threat to specy. Added that her iceshield neutralises RTLW Orb which stops long range pressure. Tho its no where near as annoying as versus Bal.
Right, that was the list I was referring to. But when I opened this thread, I'm 99% sure that Specineff didn't have anything worse than 5.0 - 5.0 at the time.

This comment would back that up:
Gasaraki wrote:And wow Spec doens't have any weak matches, lame.
Also, there is a comment by Doom that no longer matches up with what's currently on the list:
DooM wrote:But I've battled some amazingly good Bal players and the matchup just has never seemed as steep as 8-10.
ANG - BAL is now 3.0 - 7.0, not 2.0 - 8.0.

I was just wondering if they tuned some things or if I'm losing my mind. :)

Speaking of Doom, have you guys played against him much? I'm like 1-50 against him or something crazy like that, but you're saying you don't have problems with Angelans. Angelans give me two problems I have yet to figure out:
1.) How to hit at long range:
- CW attacks and RTRW are usually easy for her to dodge at long range, especially given her air speed
- RW deflects due to V-Armor
- LW works but doesn't do much damage
2.) Double Dragons / Ice Pillar traps:
I suck at dodging the dragons, and even if I do I often get hit by that freeze ray (RTRW?) as I escape. How do you handle the dragons? I usually side dash to avoid them the first time around, but then I never know what to do once they start circling around.

Long-range Dordray gives me similar problems, but he's slower, so CW and RTRW are a little easier to connect with. Also, his claw/drill combo can trip me up but it's not nearly as bad as the dragons/pillar trap. At mid-range, always keeping obstacles between you and him is the key I think.
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anikingVOOT
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Re: Post your questions here

Post by anikingVOOT »

DeepInTheHops wrote:
DooM wrote:But I've battled some amazingly good Bal players and the matchup just has never seemed as steep as 8-10.
ANG - BAL is now 3.0 - 7.0, not 2.0 - 8.0.
I still think like... ANG - BAL could be 2.0 - 8.0 or as close as 2.5 - 7.5
DeepInTheHops wrote: 1.) How to hit at long range:
- CW attacks and RTRW are usually easy for her to dodge at long range, especially given her air speed
- RW deflects due to V-Armor
- LW works but doesn't do much damage
Keep projecting mines from Right Hand ERL with M mode and cLW spiky mines.
You dont need your Right Hand ERL with your body at long range, so concentrate to put up a barrage.
Also you may do CW half-canceling to do Left Hand ERL bit attack to keep her runnning.
And you dont want to forget to do cCW sometimes. She does not like that attack, so she runs harder to dadge the cCW.
DeepInTheHops wrote: 2.) Double Dragons / Ice Pillar traps:
I suck at dodging the dragons, and even if I do I often get hit by that freeze ray (RTRW?) as I escape. How do you handle the dragons? I usually side dash to avoid them the first time around, but then I never know what to do once they start circling around.
Maybe you better use Angelan to see how the Double Dragons move.
Like having 10-15 matches just keep shooting the Double Dragons, you will figure it out.
The Dragons first come to you and if you dodged the first wave, they just turn around and come back to you, so dadge the second wave and they return to the sky. There are no third wave. Its not that difficult.
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feixaq
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Re: Post your questions here

Post by feixaq »

DeepInTheHops wrote:I was just wondering if they tuned some things or if I'm losing my mind. :)
Yes, I think they have tuned the tier rankings somewhat over time.
DeepInTheHops wrote:Angelans give me two problems I have yet to figure out:
1.) How to hit at long range:
- CW attacks and RTRW are usually easy for her to dodge at long range, especially given her air speed
- RW deflects due to V-Armor
- LW works but doesn't do much damage
2.) Double Dragons / Ice Pillar traps:
I suck at dodging the dragons, and even if I do I often get hit by that freeze ray (RTRW?) as I escape. How do you handle the dragons? I usually side dash to avoid them the first time around, but then I never know what to do once they start circling around.
It took me awhile to figure this one out... I used to hate fighting vs. Angelan for a long time because of her V.Armor and Double Dragons too!

As Specineff, use the crouch versions of the RT attacks at long range, i.e. cRTCW and cRTRW; they travel much faster than the standing RT versions, and you can (with practice) time them to connect when she lands. Even better if you can master Super Jump Cancel (I can only pull it off occasionally in the heat of battle -- the timing is somewhat strict, and the analog sticks don't help either)... then you can spam cRTRW, or combo the cRTRW into CW to give yourself twice the chance to hit her as she lands. Both cRTCW and cRTRW bypass V.Armor and do 30-40% damage against her, so all you need is one or two hits to come out ahead.

To avoid double dragons, wait till they come close, then double jump and airdash *towards* them (passing overhead), then immediately cancel and drop to the ground. Wait for a bit (or fire a shot to keep the pressure on), then double jump again... you'll see the dragons start to make their 2nd pass, and can decide whether to cancel the jump or air dash again to avoid them. They should fly away afterwards.
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shamanic_beat
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Re: Post your questions here

Post by shamanic_beat »

okay, I need help

I am an AphC user, and I basically only uses 4 moves: forward dash machete throw, forward dash shotgun, side dash shotgun, and crouching soccerbomb. In order for me to hit anybody, I need to catch the opponent in their post-dash attack freeze. So basically I can only counterattack.

Now here is the problem: I can`t counterattack anybody when they absolutely refuse to initiate the attack! I’ll do some dash attacks, and they fly away right before they are hit, then they’ll catch me when I am in my freeze animation. I’ve tried the following too, and they don’t work.

1) I get in close and try to do some non-dash attack, but I just can't hit anything with AphC when I am fighting in-close and surface-to-air.

2) I pull away and try to hit them in the air, and again, AphC isn't spectacular in the surface-to-air department, and it ain't built for long range either.

3) I keep waiting, and I'll lose with a time over.

4) I’ll fly too, and end up getting owned even worse.

What the hell am I supposed to do to ;_;
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Schooly D
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Re: Post your questions here

Post by Schooly D »

The game is to make the other player make the first "commitment." A commitment would be something that leaves them vulnerable, such as an air dash (when they come down) or a dash attack (they're moving in a straight line and have some freeze time at the end).

To get the other player to make the first commitment, you have to make use of non-committal attacks. Stuff that, while and not very damaging, can be canceled out of safely. The enemy will have to dodge this stuff, and if it gets too intense for him then he'll either get hit or make a commitment to escape.

Light stuff would be AphC's CW, LTCW, LW, cLTLW, RW (walking), cRW (sliding). Just keep moving around with short dashes and jump cancels, mixing these attacks in until the enemy makes a mistake that you can capitalize with Fwd-RW or Fwd-cCW or some other painful attack.
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shamanic_beat
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Re: Post your questions here

Post by shamanic_beat »

I know that in theory, but in practice they just short dash away and laugh at my face with my non-committal attacks >_>
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Schooly D
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Re: Post your questions here

Post by Schooly D »

If you know that then now comes the fun part

(1) Learning effective weapon combos (for example, Cypher's LW -> LW works well to catch people who jump-cancel to avoid the first daggers and get caught with the second wave)

(2) Learning which situations call for which attacks

(3) Better managing your weapon gauges so you can output more attacks per time
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shamanic_beat
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Re: Post your questions here

Post by shamanic_beat »

Guess I got to go back and get the basics down. Thanks for the help.
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Spiff
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Re: Post your questions here

Post by Spiff »

Sort of random, but in addition to what Schooly said try using aerial soccer bombs every so often to catch them off guard. It's sort of trial and error and you'll eventually just know when to use it, usually during dash attacks or when they're landing after a jump. I found I can make them quite a hassle using any Apharmd.
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Sixfortyfive
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Re: Post your questions here

Post by Sixfortyfive »

Could somebody explain to me how to get 3 hits in a single close combat combo? Like, just download the top Fei-Yen video on Score Attack and let me know how they're doing that. I know that using a stun move allows you to get one more hit in than normal, but I can still only get 2 hits total before they fall down.
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anikingVOOT
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Re: Post your questions here

Post by anikingVOOT »

Sixfortyfive wrote:Could somebody explain to me how to get 3 hits in a single close combat combo? Like, just download the top Fei-Yen video on Score Attack and let me know how they're doing that. I know that using a stun move allows you to get one more hit in than normal, but I can still only get 2 hits total before they fall down.
If you are talking about CW's 2 slashes and Guard Reversal (aka GR) move,
Simply try with Training mode, set your opponent like Temjin or Aph B or anything like middle weight.
Then, shoot RTLW from the distance a little far from CC range, and walk forward, slash with CC CW.
Wait for the second slash hit then guard (A button as a standard control) and LW (during guard action).
Its called Guar Reversal, you can do anytime during the guard action.
I mainly use GR for following the first CC attack like LW -> GRLW or counter after guarding enemy's CC.
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Sixfortyfive
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Re: Post your questions here

Post by Sixfortyfive »

Ah, that's it! I wasn't aware you could do GRCC without being in guard stun. I thought that always did crouch CC instead.

Now I know why I do GRCC by accident sometimes. :D Thanks.
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MentholMoose
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Re: Post your questions here

Post by MentholMoose »

anikingVOOT wrote:If you are talking about CW's 2 slashes and Guard Reversal (aka GR) move,
Simply try with Training mode, set your opponent like Temjin or Aph B or anything like middle weight.
Then, shoot RTLW from the distance a little far from CC range, and walk forward, slash with CC CW.
Wait for the second slash hit then guard (A button as a standard control) and LW (during guard action).
Its called Guar Reversal, you can do anytime during the guard action.
In some cases instead of guarding, that Fei-Yen KN player does a quick jump-cancel after the CW, followed by another CC attack. Do you know why he does that instead of GR?
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anikingVOOT
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Re: Post your questions here

Post by anikingVOOT »

MentholMoose wrote: In some cases instead of guarding, that Fei-Yen KN player does a quick jump-cancel after the CW, followed by another CC attack. Do you know why he does that instead of GR?
Well, Im not sure about the situation. Are you talking about the replay which 645 is talking about? (Actually I did not watch that replay)
or, you are talking about "player vs player" match? like, you guarded Fei-Yen's CC and enemy JumpCanceled and CC again? something like that?
If it is, I do that a lot.
AphB (LW and CW), AphS (CW and RW), Bal (RW), Fei (CW), 1080 (RW)
Characters above can attack like CC -> JC -> CC -> JC -..... like this.
Because most of players dont know how to stop their CC, so it works well.
But, its very easy to stop their CC, you simply do GR after Guarding their CC.


Let me set the situation, you are using Fei-Yen and trying LW CC.

Your first CC has hit to enemy. Then, you can choose GR or JC.
If you have chosen GR, you cannot cancel your GR until the end of the move.
And sometimes enemy still stand even your GR has hit, you may take a counter attack.
Or when enemy knew you were going to do GR, your GR might be guarded and you take a counter attack.
But if you have chosen JC, you can take a look at enemy's move and decide what you wanna do.
Then you are going to do second CC attack after JC,
if your second CC has been guarded, you still can guard cancel your move before you take a counter attack.
Ofcause your second CC can be guarded easier than GR because GR is faster than JC->CC.

Your enemy has guarded your first CC.
If you have chosen GR, ofcause your GR should be guarded and enemy will use GR for counter attack. Maybe.
If you have chosen JC and take a look at your enemy.
When enemy is still in guard motion to guard your second CC, you may use Crouch CC or Turbo CC or QSCC.
When enemy is trying to use GR as a counter, you may guard it and use GR for another counter,
or you may QSCC to avoide his GR and slash your enemy at the same time.

This is what Im thinking whem Im using CC -> JC combos.
Im sorry if you are not talking about this.

If simply somebody uses CWCC instead of GRLW to kill CPU VRs, its because CWCC has higher damage than GRLW.
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Sixfortyfive
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Re: Post your questions here

Post by Sixfortyfive »

Lots of good info. Thanks.
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MentholMoose
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Re: Post your questions here

Post by MentholMoose »

anikingVOOT wrote:This is what Im thinking whem Im using CC -> JC combos.
That was indeed what I was asking about. Thanks for the explanation.
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Sixfortyfive
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Re: Post your questions here

Post by Sixfortyfive »

How are you supposed to beat Tangram with Prototype Raiden?

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The lack of turbo attacks makes it a little difficult.
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shamanic_beat
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Re: Post your questions here

Post by shamanic_beat »

Sixfortyfive wrote:How are you supposed to beat Tangram with Prototype Raiden?

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The lack of turbo attacks makes it a little difficult.
A barrage of jumping lasers worked for 5.45.
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