Okay, am back, finally.
Tried playing a couple more rank games. Now my record gets pushed to 9 wins, 38 losses. The wins can be dismissed altogether, unfortunately (since I fought some player who couldn't even play; having a record of 100+ wins, 20000+ losses).
Anyone can "teach" me more advanced dash vectoring methods? I've laid down some scenarios below that I've experienced.
1). Opponent does a side dash attack quite in close proximity to me; does the same, I get hit.
2). Opponent does a side dash quite in close proximity to me, does a forward dash, I get hit.
3). Opponent does a side dash (may or may not have attack), I do a side dash watari to front dash attack, I missed
4). I do a forward dash attack, opponent jump and somehow always hit me. I do the same but somehow their freeze time is always so short =/
I have other queries that need addressing as well.
1). How do you strip an opponent's V-Armour quickly? I always noticed my Aph B having little to no V-Armour left in a fight, whereas it takes my years to cLTRW an opponent's V-Armour down. =/ To what extent must I strip off their V-Armour? 100%? 50%? It depends on my opponent right? So let's assume a Dordray or a Raiden here.....
2). How do you ensure that a normal CC attack has priority over circular slice and dash CC? I execute the move first, but I get damaged when both my opponent and mine attack's connect, or should I disengage if I see it coming?
3). How do you escape from Dordray's Drill rush. Apparently jump cancelling once everytime it circles around me gives me second priority in attacking back.
4). How do I bait my opponent to move/commit to a dash attack? Standing RW shots AND walking RW shots don't really convince raiden players to dash, for example. Instead, the same technique used against me (walking bazookas) forces me to commit. I've tried do a moving crouch RW, but there's slight freeze time which my opponent can leverage on.
5). How do you cancel a circular slice? Pressing guard? Somehow my virtuaroid has delayed reaction once circular slice is executed though.
6). Normally when I "attempt" to force an opponent to commit to a dash attack, I will shoot with standing/moving RW coupled with side dash/dash cancels. To reorientate, I'll do a jump cancel at the end of it all. I've noticed that some opponents used this to their benefit by doing a forward dash attack upon my landing. How can I NOT jump-cancel and yet have the opponent in my direct sight? (for ease of hitting with my straight-fire RW shots)
7). What kind of tornadoes should Aph B players land down? Formerly, I laid down nothing but cCW or dashing cCW. I've read on gamefaqs that cLTCW is effective in tracking down the opponent. However, my cLTCW always gets nullified by opponent's weaponries. Am I doing something wrong here?
8). How do you know when you've successfully done a doi-2 dash?
That's all for now folks. Thanks
